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The silent slay the spire
The silent slay the spire










  1. The silent slay the spire upgrade#
  2. The silent slay the spire free#

* You can spam a bunch of 0-cost cycling cards and let thousand cuts (or preferably panache and/or some relics) do damage, while after image gets you block. Acrobatics + Adrenalin + Calculated gamble in combination with unplayable cards, which make damage/draw another cards while discarded.Ībsolutely, either sub-archetypes of those, or other builds. Corpse explosion could be a fun finisher, though I never used it.ģ.

The silent slay the spire upgrade#

Always be sure to upgrade cards at a campfire, when an upgrade reduces the cost of the card.ġ. Of the cards mentioned, leg sweep and dash are only quasi-good, because of 2 cost. Adding weak cards to your deck is the worst thing you can do to a run. If you don't get a card that has strong value to the deck, you must choose to not add a card. An early acrobatics is a dead card, but still often worth the investment, since it pairs so well with bullet time and tactician. Bullet time can be very effective as well, and goes great with draw and snecko eye.

The silent slay the spire free#

The most reliable silent decks focus on key powers (footwork, envenom, after image, infinite blades, noxious fumes, tools of the trade, thousand cuts, well laid plans, accuracy) cards that are dual purpose, such as block and damage (cloak and dagger, dash), strong block cards that are free to use: escape plan and cards that draw/add energy (adrenaline, acrobatics, backflip, flying knee, outmaneuver, tactician, predator, dagger toss, prepared). I could get up to 10 energy a turn, have 80+ block, and do at minimum 20 damage a turn without even using an attack. It allowed me to get up to 99 block some turns and my 3 acrobats, outmaneuver+, and 2 backflips gave me insane card draw.

the silent slay the spire

I also had two footwork+'s and a caltrops, which I would usually use nightmare with and have TWENTY stacks of thorns. Especially if you get the relic that moves your poison stacks to another enemy after it dies.īut I just won with a Silent build that had 26 cards (most i've ever had in a winning run, by a somewhat significant margin) and could have that many cards because I had two upgraded Tools of the Trade, along with three of the cards that deal 10 damage when discarded, and tactician, which gives you 2 energy when discarded. which is fun as all hell) the poison and kill anything. My favorite til today was the poison stacking Silent, where you constantly apply poison and weakness until you can triple (or burst+ triple triple. My favorite thing about the silent character is that it feels like you have so many ways to win/build a very strong deck.












The silent slay the spire