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Super mario 64 ds rom wii u
Super mario 64 ds rom wii u











  1. #SUPER MARIO 64 DS ROM WII U INSTALL#
  2. #SUPER MARIO 64 DS ROM WII U PATCH#
  3. #SUPER MARIO 64 DS ROM WII U FULL#
  4. #SUPER MARIO 64 DS ROM WII U PC#
  5. #SUPER MARIO 64 DS ROM WII U DOWNLOAD#

So if you see 199A in a 3DS code, you can replace that with 1C72 for 16:9 widescreen, etc. The only thing that changes for most aspect ratio cheat codes is the number you're using to replace the original 0x1555.

super mario 64 ds rom wii u

#SUPER MARIO 64 DS ROM WII U PC#

If you want to display at higher resolutions, stick to using PC emulators LRFLEW has developed similar patches for those. As such, while it would be theoretically possible to support other hachihachi builds, LRFLEW didn't bother, as the reward is incredibly underwhelming. The whole reason RenderScale was disabled was that games run poorly with it enabled, so as expected there is major slowdown when running Mario 64 with RenderScale 2.

#SUPER MARIO 64 DS ROM WII U PATCH#

LRFLEW's patcher cannot patch any other emulator versions, only the SM64DS one, which means you can't do creative tricks like injecting Mario 64 into an older DS VC title to get RenderScale support.įor what it's worth, I tried running an injected Mario 64 with RenderScale 2 and while it looks nicer, the performance is not worth it. Super Mario 64 DS is not one of the games which supports the RenderScale value-the hachihachi.rpx (Nintendo DS emulator) build used by SM64DS ignores that setting. Re: RenderScale, that's not currently possible with the patcher. Give it all a go, I think this really makes it a definitive way to play not just Mario 64 DS, but perhaps even Mario 64 in general (depending on if you enjoy the additions to the title or not, I do, and you know before you start considering modded versions of the games, or things done with the decompiled build like Render96).Įdit: Finally, follow Vague Rant's guide down here to give Mario 64 DS proper (non stretched) widescreen. You do lose anything mapping as ZL, but that's because ZL did nothing for DS VC games.įeel free to edit the config file as you desire if any of those buttons aren't how you'd prefer to play the game. And X still functions as your camera-mode change. I know you essentially have two A buttons, but I think many may still want to naturally hit the real A button for confirming things within the game and playing the minigames. The rest of the controls feel natural and stay as they were.

super mario 64 ds rom wii u

BUT, you can run in place with the run button to build up speed before moving, not needed for the game necessarily, but it's there if you want it. You no longer really need a run button since your analogue stick naturally makes you run as you push the stick harder, like in the original N64 experience. R registers as Y, this let's R function as your run button. Y registers as A, this let's Y be another button to punch and dive, this feels much more true to Mario 64 than using A up to the right of B to punch and dive L registers as ZR, this let's the little used L be the button that brings up the DS VC menu ZR registers as L, this let's ZR pull the focus of the camera behind you ZL registers as R, this let's ZL be your crouch/ground pound

#SUPER MARIO 64 DS ROM WII U DOWNLOAD#

So if you download my included config file, and place it in \wiiu\controller on your SD card, launch HIDtoVPAD, hit + on the GamePad and you'll boot back to the Wii U menu with the controls remapped as such: The controls of the VC game are otherwise the same after patching, but if you're like me, parts of how the DS VC games' buttons are mapped do not feel intuitive to Mario 64 DS, especially when compared to the original Mario 64, and unlike other VC menus on the Wii U, DS games do not offer a built-in button remapping feature.

super mario 64 ds rom wii u

Furthermore, it makes the right analogue stick rotate the camera left or right instead of having to touch the screen to move the camera, and removes the camera rotation images from the touch screen.

#SUPER MARIO 64 DS ROM WII U FULL#

The patcher gives the left stick full analogue control of Mario/the others, including naturally building up speed instead of having to hold the run button.

super mario 64 ds rom wii u

#SUPER MARIO 64 DS ROM WII U INSTALL#

PLEASE, make sure you read the info at the bottom of the page there, if you used Mario 64 DS to install Haxchi/CBHC, DO NOT use the homebrew patcher on your copy of Mario 64 DS, or you will brick.Īll Credit for the patcher goes to (if you see this, I hope you don't mind that I'm posting this topic for your program here, it's so great, and it seems a shame to limit it's reach to Discord). Like now that this exists, it might become my definitive way to play Mario 64.ĭownload the homebrew patcher in the Github here: Use it in conjunction with HIDtoVPAD's ability to remap the GamePad's controls and you can get the best functioning version of Mario 64 DS you can imagine. I found this on Discord and noted it wasn't being talked about here.













Super mario 64 ds rom wii u